Residential College | false |
Status | 已發表Published |
Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality | |
Xu, Tianchen1,2,3; Ren, Xiaohua4; Yang, Jiale3,5; Sheng, Bin5; Wu, Enhua2,6,7 | |
2024-10 | |
Source Publication | IEEE Transactions on Visualization and Computer Graphics |
ISSN | 1077-2626 |
Volume | 30Issue:10Pages:6625-6638 |
Abstract | Creating visualizations of multiple volumetric density fields is demanding in virtual reality (VR) applications, which often include divergent volumetric density distributions mixed with geometric models and physics-based simulations. Real-time rendering of such complex environments poses significant challenges for rendering quality and performance. This article presents a novel scheme for efficient real-time rendering of varying translucent volumetric density fields with global illumination (GI) effects on high-resolution binocular VR displays. Our scheme proposes creative solutions to address three challenges involved in the target problem. First, to tackle the doubled heavy workloads of binocular ray marching, we explore the anti-aliasing principles and more advanced potentials of ray marching on interior cube-map faces, and propose a coupled ray-marching technique that converges to multi-resolution cube maps with interleaved adaptive sampling. Second, we devise a fully dynamic ambient GI approximation method that leverages spherical-harmonics (SH) transform information of the phase function to reduce the huge amount of ray sampling required for GI while ensuring fidelity. The method catalyzes spatial ray-marching reuse and adaptive temporal accumulation. Third, we deploy a two-phase ray-tracing algorithm with a tiled k-buffer to achieve fast processing of order-independent transparency (OIT) for multiple volume instances. Consequently, high-quality and high-performance real-time dynamic volume rendering can be achieved under constrained budgets controlled by developers. As our solution supports mixed mesh-volume rendering, the test results prove the practical usefulness of our approach for high-resolution binocular VR rendering on hybrid multi-volumetric and geometric environments. |
Keyword | Binocular Views Density Field Global Illumination Ray Marching Real-time Rendering Virtual Reality Volume Rendering |
DOI | 10.1109/TVCG.2023.3322416 |
URL | View the original |
Indexed By | SCIE |
Language | 英語English |
WOS Research Area | Computer Science |
WOS Subject | Computer Science, Software Engineering |
WOS ID | WOS:001306784600005 |
Publisher | IEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1314 |
Scopus ID | 2-s2.0-85174821293 |
Fulltext Access | |
Citation statistics | |
Document Type | Journal article |
Collection | Faculty of Science and Technology DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE |
Corresponding Author | Wu, Enhua |
Affiliation | 1.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences (CAS), Beijing 100190, China 2.University of Chinese Academy of Sciences, Beijing 101408, China 3.Advanced Micro Devices (AMD), Inc., Shanghai 201210, China 4.Multimedia Research Center, Tencent, Shenzhen 518054, China 5.Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai 200240, China 6.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China 7.FST, University of Macau, Taipa, Macao SAR, China |
Corresponding Author Affilication | Faculty of Science and Technology |
Recommended Citation GB/T 7714 | Xu, Tianchen,Ren, Xiaohua,Yang, Jiale,et al. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638. |
APA | Xu, Tianchen., Ren, Xiaohua., Yang, Jiale., Sheng, Bin., & Wu, Enhua (2024). Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 30(10), 6625-6638. |
MLA | Xu, Tianchen,et al."Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality".IEEE Transactions on Visualization and Computer Graphics 30.10(2024):6625-6638. |
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