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A Multi-GPU Based Semi-Lagrangian Fluid Solver
Youquan Liu1,3; Kai Shi1; Heng Deng2; Enhua Wu3,4
2011-12-01
Conference Name10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Source PublicationProceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
Pages321-326
Conference DateDecember 11 - 12, 2011
Conference PlaceHong Kong
CountryChina
Abstract

This paper presents a multi-GPU platform which can solve the incompressible 2D Navier-Stokes equations efficiently. We design a tile structure to distribute the whole computation domain evenly to multi-GPU, each GPU only solves the equations in a limited area but maintaining the whole computation area within its own device memory. Even though the Semi-Lagrangian method may trace the particles across different graphics cards, the memory update does not constitute the bottleneck of the whole performance. During the experiments single, double and triple GTX 260 graphics cards are installed to construct the platform with CUDA 2.3. With a triple GPUs configuration, we can achieve about 270 speedup compared to the according CPU version without including the memory copy cost, and this configuration is also about 2.1 faster than the single GPU version. 

KeywordAcceleration Cuda Fluid Simulation Multi-gpu Semi-lagrangian Method
DOI10.1145/2087756.2087805
URLView the original
Language英語English
Scopus ID2-s2.0-84863038125
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Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.School of Information Engineering, Chang’an University, China
2.No.203 Research Institute of China Ordnance Industry, China
3.State Key Laboratory of Computer Science, Institute of Software, CAS, China
4.FST, University of Macau, China
Recommended Citation
GB/T 7714
Youquan Liu,Kai Shi,Heng Deng,et al. A Multi-GPU Based Semi-Lagrangian Fluid Solver[C], 2011, 321-326.
APA Youquan Liu., Kai Shi., Heng Deng., & Enhua Wu (2011). A Multi-GPU Based Semi-Lagrangian Fluid Solver. Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry, 321-326.
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