Residential College | false |
Status | 已發表Published |
Realistic Grass Withering Simulation using Time-Varying Texels | |
Shaohui Jiao3; PhengAnn Heng2; Enhua Wu1 | |
2009-12-01 | |
Conference Name | ACM SIGGRAPH ASIA 2009 Sketches, SIGGRAPH ASIA '09 |
Source Publication | Proceeding of SIGGRAPH ASIA '09 ACM SIGGRAPH ASIA 2009 Sketches |
Conference Date | December 16 - 19, 2009 |
Conference Place | Yokohama, Japan |
Other Abstract | Grass is one of the crucial elements in representing real nature scenes. Various methods have been proposed for grass simulation, for example, Boulanger and his colleagues render realistic grass in real-time with dynamic lighting, shadows and animations. Till now, few approaches have investigated the realistic simulation of withering grassland which is still a big challenge in computer graphics, due to the great complexity of both geometry and withering mechanism. In our work, a novel concept called Time-Varying Texels (TVT) is proposed to extend the static texel[Kajiya and Kay 1989] and make it time-serialized. In a grass TVT structure, time-dependent texels are arranged hierarchically in a Time-Space Partitioning (TSP) tree, so that the grass withering process can be efficiently approximated, with acceptable spatial and temporal errors. In this way we facilitate LOD rendering. Traditional texel structures could hardly undertake physical based calculation in each grass blade, so we introduce a point based structure (PBS) to increase the flexibility. Dynamic processes such as geometric deformation and material transformation can be achieved on PBS during the whole withering procedure. Additionally, by clustering the pre-computed TVT samples in low densities using a mingling algorithm, we obtain high-density grass TVT so as to significantly improve the efficiency of TVT generation. |
DOI | 10.1145/1667146.1667169 |
URL | View the original |
Language | 英語English |
Scopus ID | 2-s2.0-76749098465 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | Faculty of Science and Technology |
Affiliation | 1.University of Macau & ISCAS 2.Chinese University of Hong Kong 3.IOS,Chinese Academy of Sciences |
Recommended Citation GB/T 7714 | Shaohui Jiao,PhengAnn Heng,Enhua Wu. Realistic Grass Withering Simulation using Time-Varying Texels[C], 2009. |
APA | Shaohui Jiao., PhengAnn Heng., & Enhua Wu (2009). Realistic Grass Withering Simulation using Time-Varying Texels. Proceeding of SIGGRAPH ASIA '09 ACM SIGGRAPH ASIA 2009 Sketches. |
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