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A fast method for real-time computation of approximated global illumination
Lv W.1; Lu J.1; Liu X.1; Wu E.1
2009-12-01
Conference Name6th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2009)
Source PublicationProceedings of the 2009 6th International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV2009
Pages62-68
Conference DateAUG 11-14, 2009
Conference PlaceTianjin, PEOPLES R CHINA
Abstract

We present a fast method for real-time computation of approximated global illumination for fully dynamic scenes under area light sources. To accelerate the computation, we use simplified models to calculate the indirect illumination, while render the direct illumination with original complex models. After direct illumination is computed with convolution soft shadow maps algorithm, color, position and normal textures are generated, from which a Halton quasi-random sampling method is used to produce the pixel lights for the second bounce. Our testing models show that thousands of passes can be rendered with the simplified scenes in one second for the indirect illumination, and it can dramatically improve the frame rate for relatively complex scenes. Final image is generated by blending direct image and all Indirect images. © 2009 IEEE.

KeywordGlobal Illumination Indirect Illumination Soft Shadow
DOI10.1109/CGIV.2009.24
URLView the original
Language英語English
WOS IDWOS:000275127400011
Scopus ID2-s2.0-70549100231
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Cited Times [WOS]:0   [WOS Record]     [Related Records in WOS]
Document TypeConference paper
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
3.Chinese Academy of Sciences
Recommended Citation
GB/T 7714
Lv W.,Lu J.,Liu X.,et al. A fast method for real-time computation of approximated global illumination[C], 2009, 62-68.
APA Lv W.., Lu J.., Liu X.., & Wu E. (2009). A fast method for real-time computation of approximated global illumination. Proceedings of the 2009 6th International Conference on Computer Graphics, Imaging and Visualization: New Advances and Trends, CGIV2009, 62-68.
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