Residential College | false |
Status | 已發表Published |
A 3D localisation method in indoor environments for virtual reality applications | |
Wei Song1; Liying Liu1; Yifei Tian1; Guodong Sun2; Simon Fong3; Kyungeun Cho4 | |
2017-10-13 | |
Source Publication | HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES |
ISSN | 2192-1962 |
Volume | 7 |
Abstract | Virtual Reality (VR) has recently experienced rapid development for human-computer interactions. Users wearing VR headsets gain an immersive experience when interacting with a 3-dimensional (3D) world. We utilise a light detection and ranging (LiDAR) sensor to detect a 3D point cloud from the real world. To match the scale between a virtual environment and a user's real world, this paper develops a boundary wall detection method using the Hough transform algorithm. A connected-componentlabelling (CCL) algorithm is applied to classify the Hough space into several distinguishable blocks that are segmented using a threshold. The four largest peaks among the segmented blocks are extracted as the parameters of the wall plane. The virtual environment is scaled to the size of the real environment. In order to synchronise the position of the user and his/her avatar in the virtual world, a wireless Kinect network is proposed for user localisation. Multiple Kinects are mounted in an indoor environment to sense the user's information from different viewpoints. The proposed method supports the omnidirectional detection of the user's position and gestures. To verify the performance of our proposed system, we developed a VR game using several Kinects and a Samsung Gear VR device. |
Keyword | Kinect Lidar Hough Transform Connected-component-labelling Virtual Reality |
DOI | 10.1186/s13673-017-0120-7 |
URL | View the original |
Indexed By | SCIE |
Language | 英語English |
WOS Research Area | Computer Science |
WOS Subject | Computer Science, Information Systems |
WOS ID | WOS:000412906600001 |
Publisher | SPRINGER HEIDELBERG |
The Source to Article | WOS |
Scopus ID | 2-s2.0-85046100112 |
Fulltext Access | |
Citation statistics | |
Document Type | Journal article |
Collection | DEPARTMENT OF COMPUTER AND INFORMATION SCIENCE |
Corresponding Author | Wei Song |
Affiliation | 1.School of Computer Science, North China University of Technology, Beijing, China 2.Department Digital Media Technology, Beijing University of Technology, Beijing, China 3.Department Computer and Information Science, University of Macau, Macau, China 4.Department Multimedia Engineering, Dongguk University, Seoul, South Korea. |
Recommended Citation GB/T 7714 | Wei Song,Liying Liu,Yifei Tian,et al. A 3D localisation method in indoor environments for virtual reality applications[J]. HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, 2017, 7. |
APA | Wei Song., Liying Liu., Yifei Tian., Guodong Sun., Simon Fong., & Kyungeun Cho (2017). A 3D localisation method in indoor environments for virtual reality applications. HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, 7. |
MLA | Wei Song,et al."A 3D localisation method in indoor environments for virtual reality applications".HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES 7(2017). |
Files in This Item: | There are no files associated with this item. |
Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.
Edit Comment