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A 3D localisation method in indoor environments for virtual reality applications
Wei Song1; Liying Liu1; Yifei Tian1; Guodong Sun2; Simon Fong3; Kyungeun Cho4
2017-10-13
Source PublicationHUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES
ISSN2192-1962
Volume7
Abstract

Virtual Reality (VR) has recently experienced rapid development for human-computer interactions. Users wearing VR headsets gain an immersive experience when interacting with a 3-dimensional (3D) world. We utilise a light detection and ranging (LiDAR) sensor to detect a 3D point cloud from the real world. To match the scale between a virtual environment and a user's real world, this paper develops a boundary wall detection method using the Hough transform algorithm. A connected-componentlabelling (CCL) algorithm is applied to classify the Hough space into several distinguishable blocks that are segmented using a threshold. The four largest peaks among the segmented blocks are extracted as the parameters of the wall plane. The virtual environment is scaled to the size of the real environment. In order to synchronise the position of the user and his/her avatar in the virtual world, a wireless Kinect network is proposed for user localisation. Multiple Kinects are mounted in an indoor environment to sense the user's information from different viewpoints. The proposed method supports the omnidirectional detection of the user's position and gestures. To verify the performance of our proposed system, we developed a VR game using several Kinects and a Samsung Gear VR device.

KeywordKinect Lidar Hough Transform Connected-component-labelling Virtual Reality
DOI10.1186/s13673-017-0120-7
URLView the original
Indexed BySCIE
Language英語English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Information Systems
WOS IDWOS:000412906600001
PublisherSPRINGER HEIDELBERG
The Source to ArticleWOS
Scopus ID2-s2.0-85046100112
Fulltext Access
Citation statistics
Document TypeJournal article
CollectionDEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
Corresponding AuthorWei Song
Affiliation1.School of Computer Science, North China University of Technology, Beijing, China
2.Department Digital Media Technology, Beijing University of Technology, Beijing, China
3.Department Computer and Information Science, University of Macau, Macau, China
4.Department Multimedia Engineering, Dongguk University, Seoul, South Korea.
Recommended Citation
GB/T 7714
Wei Song,Liying Liu,Yifei Tian,et al. A 3D localisation method in indoor environments for virtual reality applications[J]. HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, 2017, 7.
APA Wei Song., Liying Liu., Yifei Tian., Guodong Sun., Simon Fong., & Kyungeun Cho (2017). A 3D localisation method in indoor environments for virtual reality applications. HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, 7.
MLA Wei Song,et al."A 3D localisation method in indoor environments for virtual reality applications".HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES 7(2017).
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