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Real-time 3D fluid simulation on GPU with complex obstacles
Youquan Liu1,3; Xuehui Liu1; Enhua Wu1,2
2004-12-01
Conference Name12th Pacific Conference on Computer Graphics and Applications (PG 2004)
Source PublicationProceedings - Pacific Conference on Computer Graphics and Applications
Pages247-256
Conference Date6-8 Oct. 2004
Conference PlaceSeoul, South Korea, South Korea
PublisherIEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA
Abstract

In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage of the parallelism and programmability of GPU. In difference from other methods, innovation is made in two aspects. Firstly, more general boundary conditions could be processed on GPU in our method. By the method, we generate the boundary from a 3D scene with solid clipping, making the computation run on GPU despite of the complexity of the whole geometry scene. Then by grouping the voxels into different types according to their positions relative to the obstacles and locating the voxel that determines the value of the current voxel, we modify the values on the boundaries according to the boundary conditions. Secondly, more compact structure in data packing with flat 3D textures is designed at the fragment processing level to enhance parallelism and reduce execution passes. The scalar variables including density and temperature are packed into four channels of texels to accelerate the computation of 3D Navier-Stokes Equations (NSEs). The test results prove the efficiency of our method, and as a result, it is feasible to run middle-scale problems of 3D fluid dynamics in an interactive speed for more general environment with complex geometry on PC platform. 

DOI10.1109/PCCGA.2004.1348355
URLView the original
Indexed BySCIE
WOS Research AreaComputer Science
WOS SubjectComputer Science, Software Engineering
WOS IDWOS:000224834800028
Scopus ID2-s2.0-17444372778
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Citation statistics
Document TypeConference paper
CollectionFaculty of Science and Technology
Affiliation1.Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, China
2.Department of Computer and Information Science,Faculty of Science and Technology, University of Macau, Macao, China
3.Graduate School of the Chinese Academy of Sciences, China
Recommended Citation
GB/T 7714
Youquan Liu,Xuehui Liu,Enhua Wu. Real-time 3D fluid simulation on GPU with complex obstacles[C]:IEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA, 2004, 247-256.
APA Youquan Liu., Xuehui Liu., & Enhua Wu (2004). Real-time 3D fluid simulation on GPU with complex obstacles. Proceedings - Pacific Conference on Computer Graphics and Applications, 247-256.
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