Residential College | false |
Status | 已發表Published |
P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach | |
Ji J.1; Li S.1; Liu X.1; Wu E.1 | |
2004-10-25 | |
Conference Name | Computer Graphics International Conference (CGI 2004) |
Source Publication | Proceedings of Computer Graphics International Conference, CGI |
Pages | 382-385 |
Conference Date | JUN 16-19, 2004 |
Conference Place | Crete, GREECE |
Abstract | Point and polygon representations have their respective merits in rendering objects. In this paper, we propose a novel hybrid multi-resolution approach, P-Quadtrees, to efficiently render highly detailed objects. P-Quadtrees are constructed from geometry images. Both point and polygon are tightly integrated into a uniform structure. While traversing the P-Quadtrees in rendering, the part of surface that face the viewer can be rendered by coarser quad mesh to reduce the numbers of rendering primitives. The shading details can be enhanced by hardware accelerated normal mapping. The view dependent LOD selects the finer hierarchy on silhouette, which is rendered by points. The rendering of large-scale model is greatly accelerated while the visual effect both at the surfaces and the silhouette is guaranteed. |
Keyword | Lod Normal Mapping Point And Polygon Hybrid Rendering Quadtrees Silhouette Fidelity |
DOI | 10.1109/CGI.2004.1309238 |
URL | View the original |
Language | 英語English |
WOS ID | WOS:000222801300052 |
Scopus ID | 2-s2.0-5444234781 |
Fulltext Access | |
Citation statistics | |
Document Type | Conference paper |
Collection | University of Macau |
Affiliation | 1.Institute of Software Chinese Academy of Sciences 2.Universidade de Macau |
Recommended Citation GB/T 7714 | Ji J.,Li S.,Liu X.,et al. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385. |
APA | Ji J.., Li S.., Liu X.., & Wu E. (2004). P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach. Proceedings of Computer Graphics International Conference, CGI, 382-385. |
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