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P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach
Ji J.1; Li S.1; Liu X.1; Wu E.1
2004-10-25
Conference NameComputer Graphics International Conference (CGI 2004)
Source PublicationProceedings of Computer Graphics International Conference, CGI
Pages382-385
Conference DateJUN 16-19, 2004
Conference PlaceCrete, GREECE
Abstract

Point and polygon representations have their respective merits in rendering objects. In this paper, we propose a novel hybrid multi-resolution approach, P-Quadtrees, to efficiently render highly detailed objects. P-Quadtrees are constructed from geometry images. Both point and polygon are tightly integrated into a uniform structure. While traversing the P-Quadtrees in rendering, the part of surface that face the viewer can be rendered by coarser quad mesh to reduce the numbers of rendering primitives. The shading details can be enhanced by hardware accelerated normal mapping. The view dependent LOD selects the finer hierarchy on silhouette, which is rendered by points. The rendering of large-scale model is greatly accelerated while the visual effect both at the surfaces and the silhouette is guaranteed.

KeywordLod Normal Mapping Point And Polygon Hybrid Rendering Quadtrees Silhouette Fidelity
DOI10.1109/CGI.2004.1309238
URLView the original
Language英語English
WOS IDWOS:000222801300052
Scopus ID2-s2.0-5444234781
Fulltext Access
Citation statistics
Document TypeConference paper
CollectionUniversity of Macau
Affiliation1.Institute of Software Chinese Academy of Sciences
2.Universidade de Macau
Recommended Citation
GB/T 7714
Ji J.,Li S.,Liu X.,et al. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385.
APA Ji J.., Li S.., Liu X.., & Wu E. (2004). P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach. Proceedings of Computer Graphics International Conference, CGI, 382-385.
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