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A survey of P2P virtual world infrastructure
Bingqing Shen; Jingzhi Guo; Philip Chen
2012-12-01
Conference Name9th IEEE International Conference on e-Business Engineering (ICEBE)/8th SOAIC/6th EM2I/6th SOKMBI/4th ASOC
Source Publication2012 IEEE Ninth International Conference on e-Business Engineering
Pages296-303
Conference Date9-11 Sept. 2012
Conference PlaceZhejiang Univ, Hangzhou, PEOPLES R CHINA
Abstract

With the development of computer science and virtual reality technology, virtual world evolves along the way of computer game development, from arcade games, console system games, LAN games, Internet connectivity games, unstructured games, games with player generation of content, worlds with designer-provided objectives, games with social networks, and open virtual worlds [1]. Traditional server-client structure does not scale well at least in the following three aspects which are limited number of players in each server, single point of failure risk, and unbalanced computation resource. This survey investigates another alternative, peer-to-peer (P2P) virtual world software infrastructure, to address these traditional architectural issues. © 2012 IEEE.

KeywordArea Of Interest (Aoi) Peer-to-peer (P2p) Scalability Virtual Environment Virtual World
DOI10.1109/ICEBE.2012.55
URLView the original
Indexed BySCIE
Language英語English
WOS Research AreaComputer Science ; Engineering
WOS SubjectComputer Science, Interdisciplinary Applications ; Engineering, Electrical & Electronic
WOS IDWOS:000317012600045
Scopus ID2-s2.0-84875549900
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Citation statistics
Document TypeConference paper
CollectionDEPARTMENT OF COMPUTER AND INFORMATION SCIENCE
AffiliationUniversidade de MacauDepartment of Computer Science and Information, Faculty of Science and Technology, University of Macau, Macao
First Author AffilicationFaculty of Science and Technology
Recommended Citation
GB/T 7714
Bingqing Shen,Jingzhi Guo,Philip Chen. A survey of P2P virtual world infrastructure[C], 2012, 296-303.
APA Bingqing Shen., Jingzhi Guo., & Philip Chen (2012). A survey of P2P virtual world infrastructure. 2012 IEEE Ninth International Conference on e-Business Engineering, 296-303.
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