Residential College | false |
Status | 已發表Published |
Real-time Character-driven Motion Effects with Particle-based Fluid Simulation | |
Tianchen Xu1; Wen Wu1; Enhua Wu1,2 | |
2013 | |
Conference Name | Proceedings of the 26th International Conference on Computer Animation and Social Agents (CASA 2013) |
Source Publication | Computer Animation and Virtual Worlds |
Conference Date | May 16-18, 2013 |
Conference Place | Istanbul |
Abstract | This paper presents a novel approach forgenerating the real-time fluid flow driven bythe motion of the character in full 3D space,based on Smoothed-Particle Hydrodynamicsmethod. In the past relevant works, the real-time fluid-character animation could hardlybe achieved due to the intensive processingdemand on the movement of the characterand fluid simulation. In order to handle suchinteractions, the motion trajectory of the char-acter is first estimated, and then the movementof particles is constrained by the geometricproperties of the trajectory. Furthermore, theefficient algorithms of the particle searching andrendering are proposed, by taking advantageof the GPU parallelization. Consequently,both simulation and rendering of 3D liquideffects with realistic character interaction canbeperformed on aconventional PCinreal-time. |
URL | View the original |
Language | 英語English |
Document Type | Conference paper |
Collection | Faculty of Science and Technology |
Affiliation | 1.Department of Computer and Information Science, Faculty of Science and Technology, University of Macau, Macau, China 2.State Key Lab of CS, Institute of Software, Chinese Academy of Sciences, Beijing, China |
First Author Affilication | Faculty of Science and Technology |
Recommended Citation GB/T 7714 | Tianchen Xu,Wen Wu,Enhua Wu. Real-time Character-driven Motion Effects with Particle-based Fluid Simulation[C], 2013. |
APA | Tianchen Xu., Wen Wu., & Enhua Wu (2013). Real-time Character-driven Motion Effects with Particle-based Fluid Simulation. Computer Animation and Virtual Worlds. |
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