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Screening and assessment tools for gaming disorder: A comprehensive systematic review
King, Daniel L.1; Chamberlain, Samuel R.2; Carragher, Natacha3; Billieux, Joel4; Stein, Dan5; Mueller, Kai6; Potenza, Marc N.7; Rumpf, Hans Juergen8; Saunders, John9; Starcevic, Vladan10; Demetrovics, Zsolt11; Brand, Matthias12; Lee, Hae Kook13; Spada, Marcantonio14; Lindenberg, Katajun15; Wu, Anise M.S.16; Lemenager, Tagrid17; Pallesen, Ståle18; Achab, Sophia19; Kyrios, Mike1; Higuchi, Susumu20; Fineberg, Naomi A.21; Delfabbro, Paul H.22
2020-01-11
Source PublicationClinical Psychology Review
ISSN0272-7358
Volume77Pages:101831
Abstract

The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear. This comprehensive systematic review aimed to identify and evaluate all available English-language GD tools and their corresponding evidence. A search of PsychINFO, PsychArticles, ScienceDirect, Scopus, Web of Science, and Google Scholar identified 32 tools employed in 320 studies (N = 462,249 participants). The evaluation framework examined tools in relation to: (1) conceptual and practical considerations; (2) alignment with DSM-5 and ICD-11 criteria; (3) type and quantity of studies and samples; and (4) psychometric properties. The evaluation showed that GD instrumentation has proliferated, with 2.5 tools, on average, published annually since 2013. Coverage of DSM-5 and ICD-11 criteria was inconsistent, especially for the criterion of continued use despite harm. Tools converge on the importance of screening for impaired control over gaming and functional impairment. Overall, no single tool was found to be clearly superior, but the AICA-Sgaming, GAS-7, IGDT-10, IGDS9-SF, and Lemmens IGD-9 scales had greater evidential support for their psychometric properties. The GD field would benefit from a standard international tool to identify gaming-related harms across the spectrum of maladaptive gaming behaviors.

KeywordAssessment Behavioral Addiction Dsm-5 Gaming Disorder Icd-11 Screening
DOI10.1016/j.cpr.2020.101831
URLView the original
Indexed BySSCI
Language英語English
WOS Research AreaPsychology
WOS SubjectPsychology, Clinical
WOS IDWOS:000522635000004
PublisherPERGAMON-ELSEVIER SCIENCE LTD
Scopus ID2-s2.0-85080107889
Fulltext Access
Citation statistics
Document TypeJournal article
CollectionFaculty of Social Sciences
DEPARTMENT OF PSYCHOLOGY
Corresponding AuthorKing, Daniel L.
Affiliation1.College of Education, Psychology, and Social Work, Flinders University, Adelaide, Australia
2.Department of Psychiatry, University of Cambridge, United Kingdom
3.Office of Medical Education, University of New South Wales (UNSW), Sydney, Australia
4.Institute of Psychology, University of Lausanne, Lausanne, Switzerland
5.SAMRC Unit on Risk & Resilience in Mental Disorders, Dept of Psychiatry and Neuroscience Institute, University of Cape Town, South Africa
6.Outpatient Clinic for Behavioral Addictions, Department of Psychosomatic Medicine and Psychotherapy at the University Medical Center Mainz, Germany
7.Department of Psychiatry, Department of Neuroscience, Child Study Center, Yale University School of Medicine, New Haven, United States
8.Department of Psychiatry and Psychotherapy, University of Lübeck, Lübeck, Germany
9.Centre for Youth Substance Abuse Research, University of Queensland, Brisbane, Australia
10.Discipline of Psychiatry, Nepean Clinical School, Sydney Medical School, The University of Sydney, Australia
11.Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary
12.General Psychology: Cognition and Center for Behavioral Addiction Research (CeBAR), University Duisburg-Essen, Germany
13.Department of Psychiatry, College of Medicine, The Catholic University of Korea, Seoul, South Korea
14.Division of Psychology, School of Applied Sciences, London South Bank University, London, United Kingdom
15.Institute for Psychology, Heidelberg University of Education, Heidelberg, Germany
16.Department of Psychology, Faculty of Social Sciences, University of Macau, Macao, Macao
17.Department of Addictive Behavior and Addiction Medicine, Central Institute of Mental Health, Heidelberg University, Mannheim, Germany
18.Department of Psychosocial Science, University of Bergen, Bergen, Norway
19.WHO Collaborating Center for Training and Research in Mental Health, University of Geneva, Switzerland
20.National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Japan
21.University of Hertfordshire, University of Cambridge, United Kingdom
22.School of Psychology, The University of Adelaide, Adelaide, Australia
Recommended Citation
GB/T 7714
King, Daniel L.,Chamberlain, Samuel R.,Carragher, Natacha,et al. Screening and assessment tools for gaming disorder: A comprehensive systematic review[J]. Clinical Psychology Review, 2020, 77, 101831.
APA King, Daniel L.., Chamberlain, Samuel R.., Carragher, Natacha., Billieux, Joel., Stein, Dan., Mueller, Kai., Potenza, Marc N.., Rumpf, Hans Juergen., Saunders, John., Starcevic, Vladan., Demetrovics, Zsolt., Brand, Matthias., Lee, Hae Kook., Spada, Marcantonio., Lindenberg, Katajun., Wu, Anise M.S.., Lemenager, Tagrid., Pallesen, Ståle., Achab, Sophia., ...& Delfabbro, Paul H. (2020). Screening and assessment tools for gaming disorder: A comprehensive systematic review. Clinical Psychology Review, 77, 101831.
MLA King, Daniel L.,et al."Screening and assessment tools for gaming disorder: A comprehensive systematic review".Clinical Psychology Review 77(2020):101831.
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