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Efficient rendering of single-pass order-independent transparency via CUDA renderer
Journal article
Huang M.-C., Liu F., Liu X.-H., Wu E.-H.. Efficient rendering of single-pass order-independent transparency via CUDA renderer[J]. Ruan Jian Xue Bao/Journal of Software, 2011, 22(8), 1927-1933.
Authors:
Huang M.-C.
;
Liu F.
;
Liu X.-H.
;
Wu E.-H.
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TC[Scopus]:
2
|
Submit date:2019/02/13
Atomic Operation
Compute Unified Device Architecture
Depth Peeling
Graphics Processing Unit
Order-independent Transparency
Efficient order independent transparency via dynamic blending in buckets
Journal article
Liu F., Huang M., Liu X., Wu E.. Efficient order independent transparency via dynamic blending in buckets[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22(3), 382-387.
Authors:
Liu F.
;
Huang M.
;
Liu X.
;
Wu E.
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|
|
Submit date:2019/02/13
Bucket sort
Depth peeling
GPU
Max-min blending
Multiple render target
Order independent transparency
FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
62
|
Submit date:2018/11/06
Depth Peeling
Compute Unified Device Architecture (Cuda)
Graphics Hardware
Programmable Graphics Pipeline
Rasterizer
Multi-fragment Effects
Order-independent Transparency
Atomic Operation
Efficient Depth Peeling via Bucket Sort
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. Efficient Depth Peeling via Bucket Sort[C]. Association for Computing Machinery, 2009, 51-58.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
42
|
Submit date:2018/11/06
Graphics Hardware
Depth Peeling
Multiple Render Target (Mrt)
Bucket Sort
Order Independent Transparency (Oit)
Max/min Blending
Histogram Equalization