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View-dependent refinement of multiresolution meshes using programmable graphics hardware Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
Authors:  Junfeng Ji;  Enhua Wu;  Sheng Li;  Xuehui Liu
Favorite | TC[WOS]:12 TC[Scopus]:15 | Submit date:2019/02/13
Graphics Processing Unit (Gpu)  Level Of Detail (Lod)  Quadtree  Texture Atlas  View-dependent Multiresolution Rendering  
Real-time rendering for out-of-core terrain model Journal article
Wu J., Liu X., Wu E.. Real-time rendering for out-of-core terrain model[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005, 17(10), 2196-2202.
Authors:  Wu J.;  Liu X.;  Wu E.
Favorite |  | Submit date:2019/02/13
Level of detail (LOD)  Multi-resolution  Out-of-core model  Terrain rendering  Triangle strip  
Parameter space based multiresolution structure for hybrid rendering Journal article
Ji J.-F., Li S., Liu X.-H., Wu E.-H.. Parameter space based multiresolution structure for hybrid rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2004, 15(10), 1515-1521.
Authors:  Ji J.-F.;  Li S.;  Liu X.-H.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Hybrid rendering  LOD (level of detail)  Normal mapping  Per-pixel lighting  Silhouette fidelity