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Faculty of Scien... [2]
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YIBO BOB ZHANG [1]
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Journal article [6]
Conference paper [1]
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2021 [1]
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Jointly Heterogeneous Palmprint Discriminant Feature Learning
Journal article
Fei, Lunke, Zhang, Bob, Xu, Yong, Tian, Chunwei, Rida, Imad, Zhang, David. Jointly Heterogeneous Palmprint Discriminant Feature Learning[J]. IEEE Transactions on Neural Networks and Learning Systems, 2021, 33(9), 4979-4990.
Authors:
Fei, Lunke
;
Zhang, Bob
;
Xu, Yong
;
Tian, Chunwei
;
Rida, Imad
; et al.
Favorite
|
TC[WOS]:
24
TC[Scopus]:
27
IF:
10.2
/
10.4
|
Submit date:2022/05/13
Biometrics
Convolution
Direction Features
Feature Extraction
Heterogeneous Palmprint Recognition
Imaging
Jointly Discriminant Feature Learning.
Learning Systems
Lighting
Palmprint Recognition
Principal Component Analysis
Time-varying clustering for local lighting and material design
Journal article
HUANG PeiJie, GU YuanTing, WU XiaoLong, CHEN YanYun, WU EnHua. Time-varying clustering for local lighting and material design[J]. Science in China, Series F: Information Sciences, 2009, 52(3), 445-456.
Authors:
HUANG PeiJie
;
GU YuanTing
;
WU XiaoLong
;
CHEN YanYun
;
WU EnHua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
1
IF:
0.656
/
0.618
|
Submit date:2019/02/13
Global Illumination
Gpu
Lighting Design
Local Lighting
Material Design
Photorealistic Image Synthesis
Time-varying Clustering
Interactive Fur Shaping and Rendering Using NonuniformLayered Textures
Journal article
Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping and Rendering Using NonuniformLayered Textures[J]. IEEE Computer Graphics and Applications, 2008, 28(4), 85-93.
Authors:
Gang Yang
;
Hanqiu Sun
;
Enhua Wu
;
Lifeng Wang
Favorite
|
TC[WOS]:
3
TC[Scopus]:
4
IF:
1.7
/
2.0
|
Submit date:2019/02/13
Computational Modeling
Distance Measurement
Interactive Rendering
Lighting
Nonhomogeneous Media
Presses
Realistic Fur Synthesis
Shadow Mapping
Shadow Maps
Smoothing Methods
Textures
Real-time rendering depth images on GPU by forward warping
Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
5
|
Submit date:2019/02/13
Depth Image
Gpu (Graphics Processing Unit)
Graphics Hardware
Image-based Rendering (Ibr)
Per-pixel Lighting
Real-time Rendering
Recovery of material under complex illumination conditions
Conference paper
Wu E., Sun Q., Liu X.. Recovery of material under complex illumination conditions[C], 2004, 39-45.
Authors:
Wu E.
;
Sun Q.
;
Liu X.
Favorite
|
|
Submit date:2019/02/13
Augmented Reality
High Dynamic Range Image
Image-based Lighting
Inverse Rendering
Reflection Model
Parameter space based multiresolution structure for hybrid rendering
Journal article
Ji J.-F., Li S., Liu X.-H., Wu E.-H.. Parameter space based multiresolution structure for hybrid rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2004, 15(10), 1515-1521.
Authors:
Ji J.-F.
;
Li S.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
Hybrid rendering
LOD (level of detail)
Normal mapping
Per-pixel lighting
Silhouette fidelity
Recovering material for a homogeneous object in an environment from a single high dynamic rang image
Journal article
Sun Q.-M., Wu E.-H.. Recovering material for a homogeneous object in an environment from a single high dynamic rang image[J]. Ruan Jian Xue Bao/Journal of Software, 2002, 13(9), 1852-1857.
Authors:
Sun Q.-M.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
High dynamic range image
Image-based lighting
Inverse rendering
Ray tracing
Reflection model