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An improved method for progressive animation models generation
Journal article
ZHANG ShiXue, ZHAO JinYu, WU EnHua. An improved method for progressive animation models generation[J]. Science in China, Series F: Information Sciences, 2010, 53(7), 1312-1321.
Authors:
ZHANG ShiXue
;
ZHAO JinYu
;
WU EnHua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
2
IF:
7.3
/
5.8
|
Submit date:2019/02/13
Animation Models
Lod
Mesh Optimization
Progressive Mesh
Real-time shallow water simulation on terrain
Conference paper
Li, Dong, Liu, You-Quan, Bao, Kai, Wu, En-Hua. Real-time shallow water simulation on terrain[C]. Association for Computing Machinery, 2010, 331-338.
Authors:
Li, Dong
;
Liu, You-Quan
;
Bao, Kai
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
0
|
Submit date:2018/11/06
Shallow Water Equations
Lod
Semilagrangian
Interpolation
GENERATION OF OPTIMAL MULTIRESOLUTION MODELS FOR DEFORMING MESH SEQUENCE
Journal article
SHIXUE ZHANG, ENHUA WU. GENERATION OF OPTIMAL MULTIRESOLUTION MODELS FOR DEFORMING MESH SEQUENCE[J]. International Journal of Image and Graphics, 2009, 9(2), 201–215.
Authors:
SHIXUE ZHANG
;
ENHUA WU
Favorite
|
TC[WOS]:
1
TC[Scopus]:
1
IF:
0.8
/
0.8
|
Submit date:2019/06/12
Deforming Mesh
Lod
Mesh Simplification
Mesh Optimization
Multiresolution Modeling
A Shape Feature Based Simplification Method for Deforming Meshes
Conference paper
Shixue Zhang, Enhua Wu. A Shape Feature Based Simplification Method for Deforming Meshes[C]:SPRINGER-VERLAG BERLIN, HEIDELBERGER PLATZ 3, D-14197 BERLIN, GERMANY, 2008, 548-555.
Authors:
Shixue Zhang
;
Enhua Wu
Favorite
|
TC[WOS]:
2
TC[Scopus]:
2
|
Submit date:2019/02/13
Deforming Mesh
Lod
Mesh Simplification
Shape Feature
Dynamic mesh simplification based on shape feature and deformation preservation
Journal article
Zhang S., Wu E.. Dynamic mesh simplification based on shape feature and deformation preservation[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2008, 20(9), 1163-1170.
Authors:
Zhang S.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Deforming mesh
Level of details (LOD)
Mesh simplification
Shape feature
View-dependent refinement of multiresolution meshes using programmable graphics hardware
Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent refinement of multiresolution meshes using programmable graphics hardware[C]:SPRINGER, 233 SPRING ST, NEW YORK, NY 10013 USA, 2006, 424-433.
Authors:
Junfeng Ji
;
Enhua Wu
;
Sheng Li
;
Xuehui Liu
Favorite
|
TC[WOS]:
12
TC[Scopus]:
15
|
Submit date:2019/02/13
Graphics Processing Unit (Gpu)
Level Of Detail (Lod)
Quadtree
Texture Atlas
View-dependent Multiresolution Rendering
Dynamic LOD on GPU
Conference paper
Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. Dynamic LOD on GPU[C]:IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA, 2005, 108-114.
Authors:
Junfeng Ji
;
Enhua Wu
;
Sheng Li
;
Xuehui Liu
Favorite
|
TC[WOS]:
16
TC[Scopus]:
30
|
Submit date:2019/02/13
Gpu
Lod
Quadtree
Texture Atlas
Real-time rendering for out-of-core terrain model
Journal article
Wu J., Liu X., Wu E.. Real-time rendering for out-of-core terrain model[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2005, 17(10), 2196-2202.
Authors:
Wu J.
;
Liu X.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Level of detail (LOD)
Multi-resolution
Out-of-core model
Terrain rendering
Triangle strip
P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach
Conference paper
Ji J., Li S., Liu X., Wu E.. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385.
Authors:
Ji J.
;
Li S.
;
Liu X.
;
Wu E.
Favorite
|
TC[WOS]:
1
TC[Scopus]:
2
|
Submit date:2019/02/13
Lod
Normal Mapping
Point And Polygon Hybrid Rendering
Quadtrees
Silhouette Fidelity
Parameter space based multiresolution structure for hybrid rendering
Journal article
Ji J.-F., Li S., Liu X.-H., Wu E.-H.. Parameter space based multiresolution structure for hybrid rendering[J]. Ruan Jian Xue Bao/Journal of Software, 2004, 15(10), 1515-1521.
Authors:
Ji J.-F.
;
Li S.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
Hybrid rendering
LOD (level of detail)
Normal mapping
Per-pixel lighting
Silhouette fidelity