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Hydrodynamics-based real-time motion effects in character animation
Journal article
Xu T.-C., Wu E.-H.. Hydrodynamics-based real-time motion effects in character animation[J]. Xitong Fangzhen Xuebao / Journal of System Simulation, 2012, 24(1), 236-241.
Authors:
Xu T.-C.
;
Wu E.-H.
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Submit date:2019/02/13
Character animation
GPU Geometry Shader
Hydrodynamics
Motion blur
Real-time motion effect enhancement based on fluid dynamics in figure animation
Conference paper
Xu T.-C., Wu E.-H., Chen M., Xie M.. Real-time motion effect enhancement based on fluid dynamics in figure animation[C], 2011, 307-314.
Authors:
Xu T.-C.
;
Wu E.-H.
;
Chen M.
;
Xie M.
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TC[Scopus]:
2
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Submit date:2019/02/13
Fluid Dynamics
Gpu Geometric Processing
Motion Blur
Skeletal Animation