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From Childhood Real-Life Peer Victimization to Subsequent Cyberbullying Victimization During Adolescence: A Process Model Involving Social Anxiety Symptoms, Problematic Smartphone Use, and Internet Gaming Disorder Journal article
Cao, Hongjian, Wang, Shaofan, Zhou, Nan, Liang, Yue. From Childhood Real-Life Peer Victimization to Subsequent Cyberbullying Victimization During Adolescence: A Process Model Involving Social Anxiety Symptoms, Problematic Smartphone Use, and Internet Gaming Disorder[J]. Psychology of Violence, 2024.
Authors:  Cao, Hongjian;  Wang, Shaofan;  Zhou, Nan;  Liang, Yue
Favorite | TC[WOS]:1 TC[Scopus]:1  IF:2.4/3.9 | Submit date:2024/10/10
Offline Peer Victimization  Cyberbullying Victimization  Social Anxiety Symptoms  Problematic Smartphone Use  Internet Gaming Disorder  
The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players Journal article
He, Mu, Ren, Yantao, Liu, Yu, Tong, Kwok Kit. The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players[J]. International Journal of Human-Computer Interaction, 2024.
Authors:  He, Mu;  Ren, Yantao;  Liu, Yu;  Tong, Kwok Kit
Favorite | TC[WOS]:0 TC[Scopus]:0  IF:3.4/4.5 | Submit date:2024/05/16
Mental Health  Problematic Gaming  Self-protection  Video Game  Well-being  
Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming Journal article
He,Mu, Lu,Jiahui, Tong,Kwok Kit. Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming[J]. Behaviour and Information Technology, 2023, 43(9), 1798-1815.
Authors:  He,Mu;  Lu,Jiahui;  Tong,Kwok Kit
Favorite | TC[WOS]:3 TC[Scopus]:2  IF:2.9/3.7 | Submit date:2023/08/03
Harm Minimisation  Internet Gaming Disorder  Problematic Gaming  Protective Behaviour  Protective Belief  Video Game Player  
Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis Journal article
Chang, Chi Ian, Fong Sit, Hao, Chao, Tong, Chen, Chun, Shen, Jie, Cao, Bolin, Montag, Christian, Elhai, Jon D., Hall, Brian J.. Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis[J]. Current Psychology, 2022, 42(23), 19915-19926.
Authors:  Chang, Chi Ian;  Fong Sit, Hao;  Chao, Tong;  Chen, Chun;  Shen, Jie; et al.
Favorite | TC[WOS]:16 TC[Scopus]:13  IF:2.5/2.6 | Submit date:2022/08/05
Adolescent  Internet Gaming Disorder  Latent Class Analysis  Problematic Smartphone Use  
The influence of depressive symptoms and fear of missing out on severity of problematic smartphone use and Internet gaming disorder among Chinese young adults: A three-wave mediation model Journal article
Yuan, Guangzhe, Elhai, Jon D., Hall, Brian J.. The influence of depressive symptoms and fear of missing out on severity of problematic smartphone use and Internet gaming disorder among Chinese young adults: A three-wave mediation model[J]. Addictive Behaviors, 2020, 112, 106648.
Authors:  Yuan, Guangzhe;  Elhai, Jon D.;  Hall, Brian J.
Favorite | TC[WOS]:95 TC[Scopus]:103  IF:3.7/3.8 | Submit date:2021/12/07
Depression  Fear Of Missing Out  Internet Gaming Disorder  Problematic Smartphone Use