×
验证码:
换一张
Forgotten Password?
Stay signed in
Login With UMPASS
English
|
繁體
Login With UMPASS
Log In
ALL
ORCID
TI
AU
PY
SU
KW
TY
JN
DA
IN
PB
FP
ST
SM
Study Hall
Image search
Paste the image URL
Home
Faculties & Institutes
Scholars
Publications
Subjects
Statistics
News
Search in the results
Faculties & Institutes
Faculty of Scien... [6]
Authors
WU ENHUA [3]
Document Type
Journal article [8]
Conference paper [4]
Date Issued
2024 [1]
2021 [1]
2019 [1]
2016 [1]
2013 [1]
2012 [2]
More...
Language
英語English [11]
中文Chinese [1]
Source Publication
Jisuanji Fuzhu S... [3]
Ruan Jian Xue Ba... [2]
Science China In... [2]
IEEE Transaction... [1]
Journal of Compu... [1]
Proceedings - SI... [1]
More...
Indexed By
SCIE [5]
CPCI-S [1]
Funding Organization
Funding Project
×
Knowledge Map
UM
Start a Submission
Submissions
Unclaimed
Claimed
Attach Fulltext
Bookmarks
Browse/Search Results:
1-10 of 12
Help
Selected(
0
)
Clear
Items/Page:
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Sort:
Select
Issue Date Ascending
Issue Date Descending
Journal Impact Factor Ascending
Journal Impact Factor Descending
WOS Cited Times Ascending
WOS Cited Times Descending
Submit date Ascending
Submit date Descending
Title Ascending
Title Descending
Author Ascending
Author Descending
Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality
Journal article
Xu, Tianchen, Ren, Xiaohua, Yang, Jiale, Sheng, Bin, Wu, Enhua. Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual Reality[J]. IEEE Transactions on Visualization and Computer Graphics, 2024, 30(10), 6625-6638.
Authors:
Xu, Tianchen
;
Ren, Xiaohua
;
Yang, Jiale
;
Sheng, Bin
;
Wu, Enhua
Favorite
|
TC[WOS]:
0
TC[Scopus]:
0
IF:
4.7
/
5.1
|
Submit date:2024/11/05
Binocular Views
Density Field
Global Illumination
Ray Marching
Real-time Rendering
Virtual Reality
Volume Rendering
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Conference paper
Xu, Tianchen, Zeng, Wei, Wu, Enhua. Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space[C], 2021.
Authors:
Xu, Tianchen
;
Zeng, Wei
;
Wu, Enhua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
2
|
Submit date:2022/05/11
Anti-aliasing
Cube Map
Ray Marching
Ray Tracing
Real-time Rendering
Volume Rendering
The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid
Conference paper
Xu, Tianchen, Ren, Xiaohua, Wu, Enhua. The power of box filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid[C], 2019, 1-4.
Authors:
Xu, Tianchen
;
Ren, Xiaohua
;
Wu, Enhua
Favorite
|
TC[WOS]:
1
TC[Scopus]:
0
|
Submit date:2022/05/17
Convolution Kernel
Global Illumination
Mipmap
Ray-tracing
Real-time Rendering
Animating strokes in drawing process of chinese ink painting
Journal article
Yang L., Xu T., Wu E.. Animating strokes in drawing process of chinese ink painting[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2016, 28(5), 742-749.
Authors:
Yang L.
;
Xu T.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Brush Trajectory
Chinese Ink Painting
Non-photorealistic Rendering
Real-time Rendering
Coherence-enhancing line drawing for color images
Journal article
WANG ShanDong, MA ZiYang, LIU XueHui, CHEN YanYun, WU EnHua. Coherence-enhancing line drawing for color images[J]. Science China Information Sciences, 2013, 56(110903), 1-11.
Authors:
WANG ShanDong
;
MA ZiYang
;
LIU XueHui
;
CHEN YanYun
;
WU EnHua
Favorite
|
TC[WOS]:
2
TC[Scopus]:
6
IF:
7.3
/
5.8
|
Submit date:2019/02/13
Coherence-enhancing
Fdog Filter
Line Drawing
Non-photorealistic Rendering
Real-time Computation
Animating Chinese ink painting through generating reproducible brush strokes
Journal article
Yang, Li Jie, Xu, Tian Chen. Animating Chinese ink painting through generating reproducible brush strokes[J]. Science China Information Sciences, 2012, 56(1), 1-13.
Authors:
Yang, Li Jie
;
Xu, Tian Chen
Favorite
|
TC[WOS]:
10
TC[Scopus]:
15
IF:
7.3
/
5.8
|
Submit date:2023/04/27
Brush Trajectory
Chinese Ink Painting
Non-photorealistic Rendering
Real-time Rendering
Stroke-based real-time ink wash painting style rendering for geometric models
Conference paper
Xu T.-C., Yang L.-J., Wu E.-H.. Stroke-based real-time ink wash painting style rendering for geometric models[C], 2012.
Authors:
Xu T.-C.
;
Yang L.-J.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
15
|
Submit date:2019/02/13
Ink Wash Painting
Non-photorealistic Rendering
Real-time Rendering
Real-time rendering depth images on GPU by forward warping
Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
5
|
Submit date:2019/02/13
Depth Image
Gpu (Graphics Processing Unit)
Graphics Hardware
Image-based Rendering (Ibr)
Per-pixel Lighting
Real-time Rendering
Real-time fur representation with non-uniform layers of textured slices
Journal article
Yang G., Sun H., Wang W., Wu E.. Real-time fur representation with non-uniform layers of textured slices[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19(4).
Authors:
Yang G.
;
Sun H.
;
Wang W.
;
Wu E.
Favorite
|
|
Submit date:2019/02/13
Fur
Real-time rendering
Texture slices
Volume texture
Interactively rendering dynamic refraction on GPU
Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:
Liu B.
;
Wu E.
;
Liu X.
Favorite
|
|
Submit date:2019/02/13
GPU
Graphics hardware
Real-time rendering
Totally internal reflection
Translucency
Transparency