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Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination Conference paper
Zhang, J., Chen, G., Dong, Y., Shi, J., Zhang, B., Wu, E. H.. Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination[C], 2020, 71–82.
Authors:  Zhang, J.;  Chen, G.;  Dong, Y.;  Shi, J.;  Zhang, B.; et al.
Favorite | TC[WOS]:2 TC[Scopus]:3 | Submit date:2022/07/13
Svbrdf  Reflectance  Appearance  Flashlight  
Moving Cast Shadows Segmentation Using Illumination Invariant Feature Journal article
Wang, Bingshu, Zhao, Yong, Philip Chen, C. L.. Moving Cast Shadows Segmentation Using Illumination Invariant Feature[J]. IEEE Transactions on Multimedia, 2019, 22(9), 2221-2233.
Authors:  Wang, Bingshu;  Zhao, Yong;  Philip Chen, C. L.
Favorite | TC[WOS]:14 TC[Scopus]:20  IF:8.4/8.0 | Submit date:2021/12/06
Bidirectional Reflectance Distribution Function  Illumination Invariant  Moving Shadows Segmentation  Shadow Direction Features  
HARD SHADOWS REMOVAL USING AN APPROXIMATE ILLUMINATION INVARIANT Conference paper
Wang, Bingshu, Chen, C. L. Philip, Li, Yuyuan, Zhao, Yong, IEEE. HARD SHADOWS REMOVAL USING AN APPROXIMATE ILLUMINATION INVARIANT[C], 345 E 47TH ST, NEW YORK, NY 10017 USA:IEEE, 2018, 1628-1632.
Authors:  Wang, Bingshu;  Chen, C. L. Philip;  Li, Yuyuan;  Zhao, Yong;  IEEE
Favorite | TC[WOS]:4 TC[Scopus]:7 | Submit date:2018/10/30
Hard Shadows  Illumination Invariant  Lambertian Reflectance  Color Constancy  
Inverse rendering in a global illuminated environment Journal article
Sun Q.-M., Wu E.-H.. Inverse rendering in a global illuminated environment[J]. Ruan Jian Xue Bao/Journal of Software, 2003, 14(10), 1796-1805.
Authors:  Sun Q.-M.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Augmented reality  Global illumination  Inverse rendering  Panorama  Reflectance model  Texture