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FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
62
|
Submit date:2018/11/06
Depth Peeling
Compute Unified Device Architecture (Cuda)
Graphics Hardware
Programmable Graphics Pipeline
Rasterizer
Multi-fragment Effects
Order-independent Transparency
Atomic Operation
Efficient Depth Peeling via Bucket Sort
Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. Efficient Depth Peeling via Bucket Sort[C]. Association for Computing Machinery, 2009, 51-58.
Authors:
Liu, Fang
;
Huang, Meng-Cheng
;
Liu, Xue-Hui
;
Wu, En-Hua
Favorite
|
TC[Scopus]:
42
|
Submit date:2018/11/06
Graphics Hardware
Depth Peeling
Multiple Render Target (Mrt)
Bucket Sort
Order Independent Transparency (Oit)
Max/min Blending
Histogram Equalization
Real-time rendering depth images on GPU by forward warping
Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:
Liu B.-Q.
;
Liu X.-H.
;
Wu E.-H.
Favorite
|
TC[Scopus]:
5
|
Submit date:2019/02/13
Depth Image
Gpu (Graphics Processing Unit)
Graphics Hardware
Image-based Rendering (Ibr)
Per-pixel Lighting
Real-time Rendering
Double Projective Cylindrical Texture Mapping on FPGA
Conference paper
Xiaoying Li, Baoquan Liu, Enhua Wu. Double Projective Cylindrical Texture Mapping on FPGA[C], New York:ACM, 2006, 91-97.
Authors:
Xiaoying Li
;
Baoquan Liu
;
Enhua Wu
Favorite
|
TC[Scopus]:
1
|
Submit date:2019/02/13
Depth Image
Fpga
Graphics Hardware
Image Warping
Image-based Rendering
Interactively rendering dynamic refraction on GPU
Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:
Liu B.
;
Wu E.
;
Liu X.
Favorite
|
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Submit date:2019/02/13
GPU
Graphics hardware
Real-time rendering
Totally internal reflection
Translucency
Transparency
Sequential point trees with visibility processed efficiently
Journal article
Wei F., Wang W.-C., Wu E.-H.. Sequential point trees with visibility processed efficiently[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2005, 28(6), 950-958.
Authors:
Wei F.
;
Wang W.-C.
;
Wu E.-H.
Favorite
|
|
Submit date:2019/02/13
Hardware accelerated graphics
Level of details
Point rendering
Sequential
Visibility
General purpose computation on GPU
Journal article
Wu E., Liu Y.. General purpose computation on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004, 16(5), 601.
Authors:
Wu E.
;
Liu Y.
Favorite
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Submit date:2018/10/30
Graphics Hardware
Graphics Processing Unit (Gpu)
Programmability
Real Time Computation
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough
Conference paper
Yanci Zhang, Xuehui Liu, Enhua Wu. A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough[C]:IEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA, 2002, 335-344.
Authors:
Yanci Zhang
;
Xuehui Liu
;
Enhua Wu
Favorite
|
TC[WOS]:
5
TC[Scopus]:
7
|
Submit date:2019/02/13
Acceleration
Bioreactors
Computer Graphics
Hardware
Image Reconstruction
Image Sampling
Pixel
Rendering (Computer Graphics)
Surface Reconstruction
Surface Texture