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FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. FreePipe: a Programmable Parallel Rendering Architecture for Efficient Multi-Fragment Effects[C]. Association for Computing Machinery, 2010, 75-82.
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite | TC[Scopus]:62 | Submit date:2018/11/06
Depth Peeling  Compute Unified Device Architecture (Cuda)  Graphics Hardware  Programmable Graphics Pipeline  Rasterizer  Multi-fragment Effects  Order-independent Transparency  Atomic Operation  
Efficient Depth Peeling via Bucket Sort Conference paper
Liu, Fang, Huang, Meng-Cheng, Liu, Xue-Hui, Wu, En-Hua. Efficient Depth Peeling via Bucket Sort[C]. Association for Computing Machinery, 2009, 51-58.
Authors:  Liu, Fang;  Huang, Meng-Cheng;  Liu, Xue-Hui;  Wu, En-Hua
Favorite | TC[Scopus]:42 | Submit date:2018/11/06
Graphics Hardware  Depth Peeling  Multiple Render Target (Mrt)  Bucket Sort  Order Independent Transparency (Oit)  Max/min Blending  Histogram Equalization  
Real-time rendering depth images on GPU by forward warping Journal article
Liu B.-Q., Liu X.-H., Wu E.-H.. Real-time rendering depth images on GPU by forward warping[J]. Ruan Jian Xue Bao/Journal of Software, 2007, 18(6), 1531-1542.
Authors:  Liu B.-Q.;  Liu X.-H.;  Wu E.-H.
Favorite | TC[Scopus]:5 | Submit date:2019/02/13
Depth Image  Gpu (Graphics Processing Unit)  Graphics Hardware  Image-based Rendering (Ibr)  Per-pixel Lighting  Real-time Rendering  
Double Projective Cylindrical Texture Mapping on FPGA Conference paper
Xiaoying Li, Baoquan Liu, Enhua Wu. Double Projective Cylindrical Texture Mapping on FPGA[C], New York:ACM, 2006, 91-97.
Authors:  Xiaoying Li;  Baoquan Liu;  Enhua Wu
Favorite | TC[Scopus]:1 | Submit date:2019/02/13
Depth Image  Fpga  Graphics Hardware  Image Warping  Image-based Rendering  
Interactively rendering dynamic refraction on GPU Journal article
Liu B., Wu E., Liu X.. Interactively rendering dynamic refraction on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2006, 18(11), 1652-1657.
Authors:  Liu B.;  Wu E.;  Liu X.
Favorite |  | Submit date:2019/02/13
GPU  Graphics hardware  Real-time rendering  Totally internal reflection  Translucency  Transparency  
Sequential point trees with visibility processed efficiently Journal article
Wei F., Wang W.-C., Wu E.-H.. Sequential point trees with visibility processed efficiently[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2005, 28(6), 950-958.
Authors:  Wei F.;  Wang W.-C.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Hardware accelerated graphics  Level of details  Point rendering  Sequential  Visibility  
General purpose computation on GPU Journal article
Wu E., Liu Y.. General purpose computation on GPU[J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2004, 16(5), 601.
Authors:  Wu E.;  Liu Y.
Favorite |  | Submit date:2018/10/30
Graphics Hardware  Graphics Processing Unit (Gpu)  Programmability  Real Time Computation  
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough Conference paper
Yanci Zhang, Xuehui Liu, Enhua Wu. A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough[C]:IEEE COMPUTER SOC, 10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA, 2002, 335-344.
Authors:  Yanci Zhang;  Xuehui Liu;  Enhua Wu
Favorite | TC[WOS]:5 TC[Scopus]:7 | Submit date:2019/02/13
Acceleration  Bioreactors  Computer Graphics  Hardware  Image Reconstruction  Image Sampling  Pixel  Rendering (Computer Graphics)  Surface Reconstruction  Surface Texture