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NBS: A new representation for point surfaces based on genetic clustering algorithm. CAD and Graphics
Journal article
Zhang Y., Sun H., Wu E.. NBS: A new representation for point surfaces based on genetic clustering algorithm. CAD and Graphics[J]. Computers and Graphics (Pergamon), 2008, 32(6), 639-646.
Authors:
Zhang Y.
;
Sun H.
;
Wu E.
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TC[WOS]:
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TC[Scopus]:
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Submit date:2019/02/13
Genetic Algorithm
Normal Maps
Point-based Modeling
Point-based Rendering
View Dependent Sequential Point Trees
Conference paper
Wang, Wen-Cheng, Wei, Feng, Wu, En-Hua. View Dependent Sequential Point Trees[C]:SCIENCE PRESS, 16 DONGHUANGCHENGGEN NORTH ST, BEIJING 100717, PEOPLES R CHINA, 2006, 181-188.
Authors:
Wang, Wen-Cheng
;
Wei, Feng
;
Wu, En-Hua
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TC[WOS]:
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TC[Scopus]:
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Submit date:2018/11/06
View Dependence
Visibility Culling
Gpu
Point-based Rendering
Real Time Rendering
Sequential point trees with visibility processed efficiently
Journal article
Wei F., Wang W.-C., Wu E.-H.. Sequential point trees with visibility processed efficiently[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2005, 28(6), 950-958.
Authors:
Wei F.
;
Wang W.-C.
;
Wu E.-H.
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Submit date:2019/02/13
Hardware accelerated graphics
Level of details
Point rendering
Sequential
Visibility
P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach
Conference paper
Ji J., Li S., Liu X., Wu E.. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385.
Authors:
Ji J.
;
Li S.
;
Liu X.
;
Wu E.
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TC[WOS]:
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TC[Scopus]:
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Submit date:2019/02/13
Lod
Normal Mapping
Point And Polygon Hybrid Rendering
Quadtrees
Silhouette Fidelity