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NBS: A new representation for point surfaces based on genetic clustering algorithm. CAD and Graphics Journal article
Zhang Y., Sun H., Wu E.. NBS: A new representation for point surfaces based on genetic clustering algorithm. CAD and Graphics[J]. Computers and Graphics (Pergamon), 2008, 32(6), 639-646.
Authors:  Zhang Y.;  Sun H.;  Wu E.
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2019/02/13
Genetic Algorithm  Normal Maps  Point-based Modeling  Point-based Rendering  
View Dependent Sequential Point Trees Conference paper
Wang, Wen-Cheng, Wei, Feng, Wu, En-Hua. View Dependent Sequential Point Trees[C]:SCIENCE PRESS, 16 DONGHUANGCHENGGEN NORTH ST, BEIJING 100717, PEOPLES R CHINA, 2006, 181-188.
Authors:  Wang, Wen-Cheng;  Wei, Feng;  Wu, En-Hua
Favorite | TC[WOS]:0 TC[Scopus]:0 | Submit date:2018/11/06
View Dependence  Visibility Culling  Gpu  Point-based Rendering  Real Time Rendering  
Sequential point trees with visibility processed efficiently Journal article
Wei F., Wang W.-C., Wu E.-H.. Sequential point trees with visibility processed efficiently[J]. Jisuanji Xuebao/Chinese Journal of Computers, 2005, 28(6), 950-958.
Authors:  Wei F.;  Wang W.-C.;  Wu E.-H.
Favorite |  | Submit date:2019/02/13
Hardware accelerated graphics  Level of details  Point rendering  Sequential  Visibility  
P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach Conference paper
Ji J., Li S., Liu X., Wu E.. P-Quadtrees: A point and polygon hybrid multi-resolution rendering approach[C], 2004, 382-385.
Authors:  Ji J.;  Li S.;  Liu X.;  Wu E.
Favorite | TC[WOS]:1 TC[Scopus]:2 | Submit date:2019/02/13
Lod  Normal Mapping  Point And Polygon Hybrid Rendering  Quadtrees  Silhouette Fidelity